Session 1 - 16/2/13Base
10 point each
Group
Mission - Success 3
Campaign - Players Advanced Campaign 5
Total = 8
Individual (Character Development / Role-playing /Achievements = total)
LaughingMage Gaius Kline (3/2/0 = 5)
Crotonhurst: Marcus Aurelius III (4/2/0 = 6)
Brunhilde: Simone Wuyts (4/2/0 = 6)
Kaneski: Uesagi Masatori (3/2/0 = 5)
Loswaith: Rhys Carr (4/3/1 keeping watch on the door =

(

edit - of course 8 next to ) is a smiley - leaving it in as its funny)
Totals (Group + Individual)
LaughingMage Gaius Kline (10+8+5= 23)
Crotonhurst: Marcus Aurelius III (10+8+6= 24)
Brunhilde: Simone Wuyts (10+8+6= 24)
Kaneski: Uesagi Masatori (10+8+5= 23)
Loswaith: Rhys Carr (10+8+8= 26)
Obviously, there were some inter character issues last game. Where I have to intervene as a GM I will be marking down XP on both sides of the divide as such things distract me from running the game.
Ultimately games are about having fun, and it is both player and GM responsibility to ensure this occurs.
On splitting the group. All games involve this so I am not saying don't do it, but it is up to the players to control this as equally as it is the GM. Any split has the effect of doubling the time of the game, multiple splits more so. This impacts other players' fun while they have to wait, and stresses the GM

.
Normally this is not a problem, but I see this has potential to become a problem based off the first game so am raising it to attention (4 way split - almost 5). This may have been perceived as info gathering time (which it was for only Marcus and Rhys). But I would highlight that this to me is just talking offline to contacts - anything involving confrontation should involve the whole group.
I will not dilute encounters if the party is split up.
My key concern is the "Mech pilots don’t get out of the mechs and involved in the action". I don’t just want this game to be about sending in the ground specialist.
To solve this, I suggest you start thinking about your group as a tactical squad, or a small unit infantry squad. If I am told "the mechwarriors lack heavy armour and assault rifles", my response will be, that all you need to be effective is a vest and a gun. This is factored in, and everyone already has these.
Also, if specific side quests are needed, I am available before the game to run them, providing that I have a little warning.
I am just stating this to clear the air, I am sorry if anything I did caused confusion.