Author Topic: Mechwarrior: Legio Triarii Venti [comments]  (Read 3439 times)

Chimera

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Mechwarrior: Legio Triarii Venti [comments]
« on: 22 February, 2013, 08:55:51 »
@Kaneski & Brunhilde. Fine... their is a word for people like you... show offs.

Overall though I am so giddy with excitement with all the stories so far.

@laughingmage - you may have noticed I left a story opening for you in my Scoggin writup.

So do B&K deserve some extra points guys, for the extra session zero story. Maybe half the norm for the extra long story? Holds out fist - what does the crowd say, thumbs up or thumbs down :)

Kaneski

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #1 on: 22 February, 2013, 15:21:15 »
Not our fault it got out of hand. And it was supposed to be Session 1 writeup, dammit!

Loswaith

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #2 on: 27 February, 2013, 07:37:48 »
So is it for session one the paired write up or are there plans to do individual ones?

If its an additional session 0 piece, I'm happy for them to get some additional bonus as its some decent effort put into that one.  So long as multiple writeups per session dont become the norm, as it makes the rest of us look slack  :glare:
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LaughingMage

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #3 on: 01 March, 2013, 23:45:58 »
Yeah I noticed, I just wanted to put forward my perspective on last games event this time. Will put something together soon.

Kaneski

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #4 on: 02 March, 2013, 08:21:42 »
Oh heh - wasn't talking about the Uesagi/Kline thing at session 1. The out of hand thing - was for the length of Brunhilde's and mine post and session 1 was that's the writeup's 'slot'.


But since the subject's up - I'll go for one last say and then abandon it. Kline's motives and actions in context mostly make sense. The big crux of the conflict, it feels, came from the "I need to report", "I order you not to", "I disobey" exchange. Uesagi only intended to report the shooting (not the interest in guns, or prisoners) - if I didn't make that clear during the game, that's my fault. Also, had Kline asked to delay the report until the warehouse raid - would do so, gladly and with good reasons. I probably misunderstood what you meant, because it sounded like you wanted to keep all reports out.


However, there were contradictions in Kline's behaviour from Uesagi's POV. It's not a cultural difference (though attitude towards people certainly came into it), but a practical one:

1. We shouted at the bikies for a couple of minutes about guns, then shot one of them. In broad daylight, in the middle of a 1-2m city. The information that we were interested in them was already out - keeping it secret after that seemed moot, and misdirection (police interest instead of secret senate mission) felt the better option than secrecy (since that's already blown).

2. Releasing the prisoners after the warehouse raid was (and still is) out of the question. Kline's main motive - information security - would massively backfire. The first thing those prisoners would (probably) do once in official lockup would shout to their lawyer and anyone who'd listen: "KLINE AND MASATORA TOOK US TO THE WUYTS ESTATE AND INTERROGATED US WITHOUT OUR CITIZENS' RIGHTS AND BOY WERE THEY INTERESTED IN MILITARY GRADE HARDWARE. WE SAW 3 SENATORS/PATRICIAN FAMILY THERE AND THEY ENDORSED IT! RABBLE! RABBLE! RABBLE!". It sacrificed the secrecy of the whole senate mission for the secrecy of a warehouse raid. In fact, if Kline tries to free the prisoners at least before the train leaves, Uesagi will try and stop that to protect the senate and the mission.


So, alright. Motives and cross-motives examined and consequences will be what they will be. The look of pity/disgust in your main writeup is more or less accurate, and that should be fun to play with for a bit. :)
« Last Edit: 02 March, 2013, 10:50:33 by Kaneski »

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #5 on: 14 March, 2013, 20:18:06 »
Hmmmmm
WALL OF TEXXXXXTTTTTTTTT.

It is getting pretty big... plus I seem to start short stories while on the train that just keep getting bigger.
And what am I going to write about when scogin is out of the picture!

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #6 on: 19 March, 2013, 18:43:44 »
In the first adventure Marcus and Ryhs shared a ride with two ruined mechs bound for salvage land.
I know I said one was an assault... Did I say what kind? I can't remember.

Kaneski

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #7 on: 20 March, 2013, 11:58:18 »
The first was a cored/gutted atlas. I believe the 2nd was a hunchback, because the description was immediately followed by "but not pristine and shiny likes yours" in Marcus' direction.

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #8 on: 15 April, 2013, 18:18:34 »
So, I am experimenting with narative cut scenes. Some of my stories have been about NPCs the characters are about to know. Some future ones will be from an enemies point of view. My goal here is to build on the players story, not the characters. I am hoping this makes the players experience deeper. But this will involve the roleplaying seperation of player and character knowledge. I will attempt to hold key elements away from these stories, but trust you guys not to metagame too much ;) I also hope you find my stories fun to read.

Loswaith

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #9 on: 27 April, 2013, 11:03:00 »
While we dont have issues with in and out of character knowledge, you can always hold off on some (write them up in a seperate document when the inspiration hits you) and reveal the information after the fact (so after its been revealed in game or isnt going to have ramifications on the current path), even if its a post situational thing.
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Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #10 on: 15 June, 2013, 10:11:59 »
RE: uesagi backstory.
Somebody knows uesagi, your name was spoken! Wat ya gonna do! Oh no killing the colony leaders son, he's a senator. Colony leader died in transit though... Still... it would be to simple for that to happen at uesegis hands ;) what really happened...

Also, check 4 and 6 - what was the ultimate source of the vibro sword. One is a chest, the other an armoury.

Nice story btw.
« Last Edit: 15 June, 2013, 11:49:47 by Chimera »

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #11 on: 21 June, 2013, 18:52:25 »
Gaius has an enemy "Nobleman affronted by ability". What do I know about this enemy... Gaius went to the Aurelius family military school, and I think that is where the enemy came from... Is anything else defined?
« Last Edit: 24 June, 2013, 10:33:33 by Chimera »

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #12 on: 24 June, 2013, 10:40:52 »
Looking into Rhys background now.

What I know:
Family is from off world.
Another hedgemony colony.
Large battle, family looses all assets.
Family moves closer to core worlds, taking all they have with them.

How long ago?
At least ten to twenty years, how old is Rhys?
Will be looking into dates and places for this.

Loswaith

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #13 on: 27 June, 2013, 12:40:59 »
Rhys is about 26 or so, so pending on how much he recalls of the previous planet and the move would give a rough estimate, though I was thinking around the 7-10 year old mark.
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Kaneski

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #14 on: 27 June, 2013, 22:24:18 »
RE: uesagi backstory.
Somebody knows uesagi, your name was spoken! Wat ya gonna do! Oh no killing the colony leaders son, he's a senator. Colony leader died in transit though... Still... it would be to simple for that to happen at uesegis hands ;) what really happened...

Also, check 4 and 6 - what was the ultimate source of the vibro sword. One is a chest, the other an armoury.

Nice story btw.


No, no... no murder of senator's dad... that would require a dark secret worth... 6-7 points :) A few more stories of weaving around the refugee ship, most likely ending with 'just about to land, and I've worked as security for a while, so better put this Uesagi guy into garrison duty'.

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #15 on: 28 June, 2013, 13:43:04 »
Rhys is about 26 or so, so pending on how much he recalls of the previous planet and the move would give a rough estimate, though I was thinking around the 7-10 year old mark.

OK, I added to the timeline under 3048
- Sensing weakness in the Marian power structure the Magistracy of Canopus launches extensive raids on the Marian planet of Islington. The Magistracy declares it is targeting raider infrastructure to prevent pirate attacks on their territory, the attacks are eventually repulsed but not before significant damage to agricultural and production facilities.

Will add a campaign note to it, but this is where and when you family departed for Baccalieu. This may have taken a year or two to complete, giving you a 7-10 range depending on birthday.

This places you extended family at about 17 to 19 years on planet.

Loswaith

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #16 on: 30 August, 2013, 13:45:24 »
Thought I'd mention it here since edits dont trigger the new posts (hmm.. maybe i should look into a way to add that)

I've added a session writeup for session 8.  Felt a bit inspired on a front.  Thoguht its also a good idea to mention it here so we can keep taps when people edit their placeholders so we dont miss them.  I like to catch all the stories myself so thought maybe others do too. :)
- Loswaith
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Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #17 on: 04 September, 2013, 14:07:33 »
Thanks for the heads up, I look forward to reading it :)

I'm getting behind as is, it the weekly schedule that is getting to me... Plus my indescision on what to give away :)

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #18 on: 19 September, 2013, 16:04:50 »
GM session 11 and 13 are up.
Still working out what to do for 12 :)

Chimera

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Re: Mechwarrior: Legio Triarii Venti [comments]
« Reply #19 on: 12 November, 2013, 20:30:38 »
OK 12 is up on reply #55.
15a is up on #58.
Working on 15c now.