Hi,
I am going to start with just the basics - and flesh this out as I go.
Ok, This is the setup.
The HPG map has three main targets.
1) The HPG facility
2) The Turret and Power Facility
3) The Southern supplies facility
Each target has its own objective.
1) HPG: Once the battle starts - one infantry platoon will depart a building and move towards the HPG each turn. It takes 3 turns for any infantry unit to make it into the HPG. There are about 5 platoons in total. Any infantry that make it into the HPG will make the recovery of the subterranean control facility harder once the surface is under control.
2) Turret and Power - the turret has substantial firepower and armor. Its Power generator has half the armor but is shielded from long range attack by other buildings. The longer the turret is in the battle the harder the battle will be.
3) The Supplies Zone - Within 5 turns the supplies zone is set to explode. A mech needs to spend one turn in a key facility to stop the explosive detonation. Detonation has no impact on the battle (unless you are in the supplies zone when it goes off). But it will kill the support staff and any remaining WOB supplies.
The are three key maps linking to the center map.
1) The South map connect to the HPG facility side of the central map. It is a sparse map with some hilly zones, rough terrain patches, and no trees.
2) The east map - is connected to the turret side of the central map. it is flat terrain with some tree clusters.
3) The north map - is a standard battletech map, hills, forest, water. Hills face west side.
The group has four Centuries to deploy:
1) The Command Century - Marauder (75), Centurion (50), Pheonix Hawk (45), 2x Myrmidon (40)
2) The Infantry Century - 4x Peregrine (15), 100 SRM Infantry, 5x heavy wheeled APCs
3) Support Tank Century - 5 Striker Light Tanks (35)
4) PC STF Century - Hunchbak (50), Myrmidon (40), Hammer (30), Peregrine (15), Command Heavy Tracked APC
(20) , 20 Laser Infantry
Opposition:
1) up to 12 units in total expected, possibly up to 6 battlemechs. (there is facilities on site to house them).
How this will work:
1) Players allocate each Century to a single map and give it an objective.
2) Centuries start on the edge of the map the are allocated to.
3) Once the battle starts, timers and movement in the objectives commences.
4) As GM I will pre-run the section of the battle the players are not allocated to. This will make things faster and give the players a chance to cut in once their objective is complete.
5) I don't want to shuffle the unit mixes or complicate this too much, as it will start to move at a crawl. Additionally allocating all units to one location is not preferred as I can't pre-run the side battles. Allocating all units to one objective will make one objective easy to deal with - but the side objectives will almost definitely fail. Be aware I have setup the HPG and Supplies objectives with the possibility of failure.
Other Map details
The west side is a level 6 cliff facing - the HPG has been placed in the lee of this. This facing carries to the north and south maps. If you were to ask what is between the other two maps - the east north and east south - I would say same as east.
Can you attack from the west? It is possible, but difficult, I have the terrain, it is extremely rocky and slow moving terrain, and vehicles could not traverse it. Additionally you have to fall 6 levels to get units from this map to the center at best - most facings are actually 8 hexes. Ideally I don't want to involve it - but if you want to fully explore this point I can take it further.