MOS used in damage determination for mech battles.
As per direct blows on page 81 of tactical operations. 3 MOS adds one damage.
Limit is as per my autocannon rules,
Base damage 1-2 = +1 max
Base damage 3-5 = +2 max
Base damage 6-10 = +3 max
Base damage 11+ = +4 Max
No effect on criticals.
For cluster weapons, 3 MOS adds +2 to the cluster hit roll, no maximum limit (eventually all hit).
I can't find a listing for my AC ammo rules.
High explosive ammo is standard, damage is increased as per the table above, at a rate of +1 damage per +1 MOS up to the limit.
Armor piercing ammo does not increase damage, for each 2 MOS, one point of the damage transfers to internal structure. Up to the damage Limit. Test for criticals as per normal when taking internal damage. Fear the AC/2 now.