Just doing some last minute thinking as I wind things down mentally on an awesome campaign.*pats self on back*
So, attributes and traits cost 100 in mechwarrior... really! That really proved to be a little high... But how much? Average per session was about 30.
Skill costs are additive. A full skill costs 570 at level 10, that includes the zero level making for an average of 51.8. Skills are all in this system, as it is what you check against. But also I capped skills to attributte links. So what if attributte and traits cost 50 instead of 100.
As a note, I am not thinking about character creation here, just the in game advancement.
So, 50, one and a half sessions instead of 3 for an attributte point of talent. It sounds better. Some of the larger stuff would still take time to reach. Eg traits.
Does it go far enough? In games like shadowrun you get a 1 attributte to 2 skill points, at 50 its 1 to 1. Should it be 25 or even 20... some traits are pretty strong. This would need to be considered. Things that add roll +1 dice and drop one dice, like combat sense and natural aptitude are about 4 TP so that's 200 using 50 or 80 using 20. Eight sessions vs three. In context skills over +3 take more than one session.
For now I think the 20 is a bit radical. I would most likely use 50 if I did this again and balance everything accordingly.
Other things i am thinking about... Edge proved oh so powerful during the game, almost too much. I need to consider if I was too generous in allowing it to return the way I did. Should I drop that house rule? was it fun? Or even tone down what edge can do while slowing it to recover as it did?
Finally, initiative seemed to always be a bit wonky... may give that some thought.