Given some dupious editing... These issues will come up.
1) Principle: You can't dodge AoE. (Interpretation)
Officially stated as intent of rules. More on this later, I'm considering a hit the deck rule.
2) Indirect Area Spells (House Rule)
Text change page 283:
The test is like that for grenades (p. 181): a Spellcasting + Magic [Force] (3) Test with scatter of 2D6 meters. Unlike grenades, you get to add your net hits on this test to the Damage Value of the spell, but only if you
beat the threshold; otherwise the spell still detonates, but the hits below threshold are used to reduce scatter by one meter per hit.
Reason: See 1. This is interpretation on the removal of the defence test. Now these spells are just grenades, like indirect normal are bullets. Tempted to make them have fade off like grenades too.
3) Counter Spelling (Interpretation)
If counter spelling does not apply - like in Indirect AoE, treat it as armor and add it to the resist roll vs the damage.
4) Half Price Software (House Rule)
Affects software that has a fixed rating for 1 to 6. Rating 1 to 3 at half listed cost. This effects Autosofts, Knowsofts, Lingasofts, Activesofts etc.
Reason: It seems to miss the cheaper for lower rating breakpoint other programs have. This is not so much for players (who will just go for 6) but more for me as a GM. This effects up front cost to purchase and also the loot value.
5) New Item (House Rule)
Vehicle Armor Plating
Effect: +4 to the vehicles armor rating, -1 to vehicles handling.
Limited: Final modified Armor after this is placed on vehicle cannot be greater than Body×3, only one may be mounted.
Cost: Body x 750
Availability: Body of vehicle
Reason: Drone armor does not even get close to an Armored Jacket and Drones are very glass cannon'ish. This would be one of the first things added when the gear book comes out, I'm just adding a more penalized version of it. Originally I had this at +6, but I need to factor in that vehicles ignore stun and therefore if armor is too high very few weapons can hurt them.
Note: For now this is a trial item, if the bodyX3 restriction is to high then it may be reduced to bodyX2.
6) Weapon Mount (Interpretation)
"Standard weapon mounts may hold any assault rifle or smaller-sized weapon". Generally I will accept any item listed in weapon order up to assault rifle. Anything larger requires special exception. I will accept the Ruger 100 for now as the only applicable sniper rifle that can be mounted on a standard mount.
7) Control tests for air vehicles in windy conditions (Interpretation)
Weather is windy in the Chicagee, very windy. Therefore flight is difficult for aircraft. Wind will typically be either light or moderate, most likely moderate. A standard control test for an air vehicle will be threshold equal to the wind environment penalty rating (min 1). So in moderate wind that is a 3 threshold. I expect a rigged vehicle would have no trouble with this, a 3 autosoft drone would have trouble, a 6 autosoft drone would be fine. I would not recommend deploying a drone in strong winds, but jumped in it would be fine (See below).
Below about 100 meters and in an urban area a pilot may be able to find buildings to use as wind cover to minimize wind exposure. This would need to be stated as an action. I will generally assume the wind is easterly, from the lake. Seeking cover for a hover capable unit would reduce the penalty and the need for the below rule to apply.
This has the effect of grounding a lot of aircraft in strong winds. This is because the threshold for control is very high at 6, and handling is the test limit - generally 3 to 6. Jumping in adds the control rig bonus to the threshold allowing many aircraft to operate in these extreme conditions. Strong winds would be very rare, but as we know can occur.
8 ) Arial shooting in windy conditions (House rule)
For Drones (any aircraft body 6 or less included for now), under moderate or strong wind conditions and airborne, I will require a pre-shot complex action for vehicle control to stabilise in the wind. This is to be taken in a phase immediately prior to any attack phase. This is a standard control test, failure is loss of control as per normal. If multiple shots are taken in a round this action will need to be taken more than the standard once per round.(This is GM hand-wavy)
9) Partial Limbs. (Interpretation)
"When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task."
Adding these as I rule on them.
Partial Arm: Agility bonus applies to one handed weapons, for firearms this is weapons up to SMGs.
Half hand agility bonus
[27/1 edit: added the vehicle stuff]
[11/2 edit - modified armor restriction, added 6, 7, 8, 9.]