Author Topic: [AU] Terrak, Realms of Adventure  (Read 662 times)

Chimera

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[AU] Terrak, Realms of Adventure
« on: 05 December, 2013, 07:58:15 »
[My background notes - will need some editing]

The current calendar in common use was implemented by the Titans after they established there empire over Terrak.

Terrak Timeline
Giant   Common   
Time   Years   Event
c.-500   c.-5993   The Vnaxians arrive
c.-330   c.-5823   Fall of the Vnaxian Empire
0   -5493   The beginning of the Giant Histories in Serran
c.200   c.-5293   The Dragon War begins
c.800   c.-4693   Departure of the dragons
c.850   c.-4643   Rise of the first runechildren
5391   -102   The Centaurs answer the Hanavere Trinities call for aid and flock to mount XXX in record numbers
5393   -100   The skies burn over mount XXX, death of the Hanavere Trinity
5446   -47   Conquest of the Titans begins
5493   0   The Titans conquer all of Terrak
6314   821   Birth of the Sibeccai in Serran
6548   1055   Dramojh come to Terrak, there arrival is marked by the eruption of the dormant volcano on mount XXX
6562   1069   The final Titan stronghold falls marking the end of the reign of the titans and the beginning of the dark times.
6591   1098   Giants take the city of XXX
6616   1123   Defeat of the Dramojh
6626   1133   The unification wars begin and end
6823   1330   The city of XXX is founded by the giants and opened to all races
6968   1475   Today

Humans
The human realms lie east of the great divide and mostly consist of scattered petty kingdoms.
Most commonly: Any
Rarely: None

Fean
It was though that with the Titans aversion to magic that they had wiped out all surviving Fean in the lands of Terrak. This has proved false in recent times as the Feans have emerged from the deep Harrowdeep to begin exploring the land once more.

Loresong Faen
Most commonly: Magisters, runethanes, greenbonds, witches (wind, winter or wood) or mageblades
Rarely: Warmains, totem warriors

Quickling Faen
Most commonly: Unfettered, totem warriors (hawk or wolverine), champions (freedom, life, fean or harrowdeep) or mageblades
Rarely: Warmains

Spryte Faen
Most commonly: Magisters, runethanes, greenbonds, witches (wind, winter or wood)
Rarely: Warmains

Giants
Are a minority in this world. Only a taskforce sufficient to eliminate the Dramojh treat was sent through to Terrak. Those that survived the conflict where stranded in this land, unable to return to Serran. They initially tried to unite the realm under there rule during the unification wars, but ultimately their numbers where to few and the fell back to the mountains of the great divide.
Most commonly: Ritual Warrior, Magister, Greenbond, Champion
Rarely: Unfettered, Totem Warrior

Litorians
Live mostly in the northern and eastern plains as they have for many generations.  There scattered tribes where technically subjugated by the Titans, but as they had few cities there lives where mostly unaffected by the rule of the Titans.
Most commonly: Strider (unfettered variant), totem warriors, oathsworn, greenbonds
Rarely: Warmains, magisters, runethanes

Mojh
Mojh, meaning ‘the changed ones’ in Dragon tongue, are beings that where once human. Using an ancient ritual believed to be passed down by the Dragons who first instructed humans on the arts of magic they give up their humanity gaining long life and knowledge at the cost of becoming sterile and without gender.  Closer to Dragons in nature they crave knowledge and power and rarely form communities of there own kind, existing within and around human societies.
Most commonly: runethanes, magisters, mage blades, and witches (iron or mind)
Rarely: champions or warmains

Sibeccai
Live with the Giants in there strongholds, few have ventured out into the larger world.
Most commonly: Warmains, oathsworn, champions, and mage blades
Rarely: Greenbonds, totem warriors

Verrik
Have no kingdom of their own. They were the spellcaster slaves of the Titans after there lands where conquered. Since helping overthrow there former masters they have sheltered in the human lands living in there own districts within human towns.
Most commonly: Akashic, Witch, oathsworn, unfettered, warmain
Rarely: Greenbond

Centaur
The centaur dwell mostly on the southern plains in the shadow of mount XXX
Most commonly: Strider, Champion, Mage Blade
Rarely: Magisters, runethanes

Chimera

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Re: [AU] Terrak, Realms of Adventure
« Reply #1 on: 20 December, 2013, 13:53:39 »
So, first session, first death. All good here.
So, I intend this as a filler game until we can come up with something else, but so far am surprised how much effort everyone has put into characters.
So, just saying I intend to stick to my guns around intent, but happy to leave longevity undefined.
That is, this game is upfront and simple. Its a dungeon hack, low planning, low maintenance, low detail, Max dice rolling, Max critical hits and Max destruction. It lasts as long as the fun does.
Tips for character direction is that I won't be using a great deal of wilderness, talking, or planning. We had a lot of that last game. Time to kick in some doors.
My planning will be minimal, mostly using random seeds combined with in game flow editing. I won't be bound by the random seed outputs, and will shape the game wherever it goes. So basically I am winging it. Worked pretty fun last time.
Monsters will be in a manageable difficulty range, but I tend not to run strict CR d&d. So if you think your in over your head it may be the case. I may give warnings where things are really out of skew but given all the stuff I'm tracking I am not going to guarentee safety.
So, be ready for danger, dungeons and loot.

Chimera

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Re: [AU] Terrak, Realms of Adventure
« Reply #2 on: 23 December, 2013, 11:31:30 »
That said... Its interesting knowing I am doing an AU game. I find I keep comming up with really out their protagonists and stories. Its such and open setting, yet also defined... But I think the crazy magic theme really opens stuff up to some fun ideas.

So, if their are any story elements you want me to explore feel free to shout em out.