Poisons
Poisons are one of those things that aren't dealt with in great deal in many RPGs. Fantasy games are especially noted for having poison skills on occasion and don't typically deal with giving any items for it.
Thus it lead me to thinking up something like this when it comes to poisons.
The best way to start is to break down the poisons into their base concepts, effect and strength.
In most cases the main effects I would use are:
Delipatative: Poisons that reduce the effectiveness of a target, things like penalties, stat reductions and the like. This is typically the most common group of poisons and often the easiest to come across.
Paralytic: These cease movement or actions in some manner, typically causing a target to become unable to do even minor things, be it due to cramps, violent illness, unconsciousness or paralysation.
Damage: These aren't all that fancy they simply do damage, typically over time, though more lethal ones can do it all at once. They don't generally kill in of themselves unless the damage is sufficient enough to kill.
Death: The rarest (and most expensive) of the groups, these will kill someone afflicted by the poison, be it 'instantly' for some of the most sever ones, or more commonly over a certain amount of time.
Poison Strength
The strength of poisons typically determines how long it takes for the effect to run its course, how difficult it is to resist and/or how sever the effect is.
Rarely would I create a set list or poisons, as the multitude of poison types in a setting can be quite huge, making it easier to simply work with effects.
Many creatures that are able to poison will often have glands a skilled individual can harvest, or milk in some cases and prepare for the effect the creature itself would inflict on a victim. In addition to creature poisons many plants and minerals can also be refined for their toxins.
Note on Applications
Just about all poisons are disposable items, like any potion, salve, drink or the like.
As for application for weapons unless it is specifically prepared to be used on a sword or the like it wont be that effective (as swinging the weapon about is likely to shake off a lot of the poison) and even if it is prepared for such an item then I would reduce the strength of the poison as combat progresses due to the 'thinning' of the dose applied.